This shakes up the vehicle just enough to make it roll over a couple of times and luckily coming to a halt with a freed up hatch. To have any chance at survival (and a much needed stretch) they will HAVE to get out of the crowded and indeed smelly pod, so in a daring move the improvised landing struts are disconnected from the vehicle. The Kermen can't even get out because the crewhatch is blocked by the surface. The Icarus II approaches the Mun for rescue attempt #1 Things turn pearshaped quickly as we lose our only engine on impact and topple over. Hit spacebar again, the orange fuel tank explodes under the remaining part of the rocket as it shoot up off the launch pad, and finally achieves the 17K before I separate and parachute down into the ocean.)The story continues. ![]() well, the rockets fire, the entire thing starts to lean over, I hit spacebar and the SRBs fly up and collide with the cockpit, still not going anywhere. I had a couple stages, and a big orange tank with engine 2nd stage with two SRBs to assist as the first stage. (actually, it was much more spectacular than that. Incognito":3fcox4v6]Ah, I started playing again made an impromptu rocket that reached. I prefer the single stack design, sometimes with a couple SRBs on the outsides that I can blow off when they run out. I'm never sure of which rocket engines are the best for the weight I have. I think I'll try to get a 'landing gear basket' like I saw on one of Manely's video and try to bring him home. Made another that went well into orbit (1M K, which I circularized down to 100K), and then proceeded to twitch my thumb on the spacebar and separate the rocket leaving the poor guy stranded in orbit :-( Hit spacebar again, the orange fuel tank explodes under the remaining part of the rocket as it shoot up off the launch pad, and finally achieves the 17K before I separate and parachute down into the ocean.) ![]() ![]() I built a long range probe last night and with 5 medium xenon tanks and the 5.0 thrust Ion, it has 1:44:00:02 (or something along those lines) as burn time - is that 1 hour 44 minutes?Īh, I started playing again made an impromptu rocket that reached. Is there a mod that lets you add external tanks to a central tank and have them "integrated" to the tank, instead of needing fuel lines? Or a way to add xenon tanks and ion engines on 'nacelles'? The xenon tanks, even from the expanded Ion engines mod, will only mount top/bottom you can't attach them in a rotary fashion. Mostly, I just want more fuel tanks and such for more ways to build things. I guess I'm going back to just MechJeb + Kerbal Engineer + Crew Manifest for now.Īnyone have a good, working mod list that gives me some more construction options without breaking the game, so far as balance and performance goes? I finally got the game stable-ish again, but there is this constant weird audio glitch - like a record skipping every 10 seconds or so, and still a bit of weird and repetitive lag.
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